Please note that the following list is not a complete or one hundred percent accurate accounting of every character. It is simply a quick-reference sheet for characters so that readers can more easily keep track of who is who and, at the moment, is mostly limited to information that is publicly known within the setting of the story. Teams will be filled in as more information is given in-story.
NOTE – IF YOU WOULD LIKE TO SEE THE TEAM/GROUP CONNECTED TO THE MAIN CHARACTER OF THIS STORY, SCROLL ALL THE WAY TO THE BOTTOM AND OPEN THE SPOILER BOX.
Touched powers are classified under eleven categories. Many Touched have powers in multiple categories. These are as follows.
Brawn-Touched – Personal strength and toughness related powers.
Tech-Touched – The ability to create advanced technological devices, generally based around a specific theme of expertise.
Mind-Touched – Powers revolving around having mental gifts such as enhanced intelligence, instinctive knowledge, enhanced senses, prophetic gifts, and so on.
Psy-Touched – The user is able to affect other people’s minds, such as draining intelligence, projecting images into their minds, hypnotism, and other similar things.
Travel-Touched – Teleportation, flight, super-speed, and other powers enhancing movement.
Bang-Touched – Any power that involves projecting an obvious outward attack such as lasers, heat vision, projecting fire or ice, etcetera.
Form-Touched – Powers that involve changing the user’s own shape/body in some way.
Vary-Touched – A Touched whose powers change based on various stimuli, such as someone whose powers are different at night than they are in the day, or someone who can change their powers at will.
Field-Touched – Powers capable of altering or manipulating the world around them in some way other than the obvious direct attacks covered by Bang-Touched. Such as someone who can make solid objects intangible, manipulate concrete, control wind, and so on.
Crowd-Touched – The user is able to manipulate or affect living targets in a way not covered by direct damage of Bang-Touched or the mental effects of Psy-Touched. For example, healing someone or petrifying them would be considered this.
Friend-Touched – The ability to create and usually control minions of some kind.
DETROIT STAR-TOUCHED (Heroes)
Silversmith (Leader) – Creates, shapes, and controls nearly unlimited supply of liquid-metal which can harden into various objects, weapons, vehicles, and anything else he can imagine.
Flea – Slightly enhanced speed, super-jumping, enhanced strength, and health/stamina drain at short range.
Dynamic – Unlimited stamina, super-speed, temporarily drains other people’s powers by passing close to them while running, and uses both that and energy she naturally generates to shape into blasts/shields/weapons. Energy constructs created from energy drained from other people’s powers possess elements related to that power.
Kriegspiel – Enhances the strength, power, speed, etc of everyone he considers an ally within the same general area. Allows all allies to communicate telepathically with one another and to see through each other’s eyes when needed.
RePete – Manually sets a marker. At that point, he may repeat the previous 5 seconds one time. After that, he may repeat the 4 seconds leading to that marker, then the previous 3 seconds. May only repeat those 3 times. Each marker must be at least ten seconds apart.
Bokor – Creates zombie-like duplicates of any person he can see. These duplicates lack any powers the original may have possessed, but are quite strong and durable, and have the ability to project a debilitating gas from their mouths.
The Minority (Youth group under 18)
Syndicate (Leader) – Exists in 4 simultaneous bodies, only one of which is solid at a time.
That-A-Way – Various movement-based powers dependent on compass direction.
Carousel – Telekinetically draws objects into orbit around herself, shrinking them down to a uniform small size before sending them flying at high speeds as they resume their usual size.
Wobble – Generates waves of vibrations that induce nausea and dizziness, as well as physically knocking targets around.
Whamline – Creates and controls coils/tentacles made of energy which are strong enough to lift roughly a ton of weight and which can also explode into concussive force.
Raindrop – Hydrokinetic who can also manipulate gravity upon anything that is wet.
Brumal (Leader) – Creates, manipulates, and can use her senses through white-blue ‘flames’ that are cold rather than hot and freeze things rather than burn them.
Skin-Head – Manipulates his own skin, which is as hard as steel but also as incredibly flexible. He may change its color, use minor surface-level shape-shifting, extend layers of his skin out to be much longer than normal to create ropes, blades, whips, razor-sharp ribbons, and so on.
Trivial – Possesses several very minor versions of what other people would normally have as stronger single powers. May teleport one foot at a time, hover up to five inches above the ground, turn invisible for up to three seconds, and telekinetically control any object weighing one pound or less within five feet. She uses these minor powers together in close combat to great effect.
Boulderdash – Obvious Touched, appears to be made of rock with a large heavy shell on his back like a turtle or armadillo. Super-strong and tough, with the ability to wrap himself into his shell to become nearly completely invulnerable, and may also roll around like that at speeds approaching a hundred and fifty miles per hour.
Versed – Immediately knows how to use any object, weapon, tool, etc at a basic level as soon as she touches it. The longer she touches it, the higher this skill grows, up to a master level after an hour. She may only ‘hold’ up to five skills at a master level at a time, and may only actively grow one additional skill (whatever she happens to be actively touching) while any others will gradually fade at the same rate they grew before she stopped focusing on/touching them. Is also instinctively aware of the exact position of all objects within thirty feet of her which fall within the category of something she is currently ‘versed’ in.
Caishen (Leader) – Increases or decreases the ‘value’ of anything she is aware of. She may decrease the damage of a gunshot so that the bullet bounces off of her, or increase a tossed pebble up to being capable of punching through a tank. This allows her to simulate high level super strength by raising its value. She may also lower the ‘value’ of a person’s powers, skills, knowledge, and so on down to much less than their normal ability, though this effect is extremely temporary, lasting only as long as she focuses directly on them. And, of course, she may increase their value as well, drastically increasing a person’s power.
Skip (Caishen’s younger sister) – Able to ‘skip’ any effect upon herself that she wishes and is aware of enough to focus on either right before or during, such a gunshot wound, poison, burn, etc. Can also ‘skip’ anywhere backward or forward along her own movement path within the past 24 hours.
Lightning Bug (Caishen’s daughter) – Not an official member of any team. More of a mascot. Youngest known Touched in Detroit at five years old. Possesses red skin, white hair, bright blue compound eyes that are twice as large as normal eyes, and insect-like wings granting flight. Generates short-range (fifteen-twenty feet) electrical-like blasts that have one of three effects. When used against an enemy, the target is damaged and stunned. When used against a friend, the target is healed from physical damage. And when used against an insect, the target’s size is dramatically increased to anywhere from the size of a small cat to that of a small horse. The empowered insect follows Lightning Bug’s mental and vocal instructions. She may empower up to three insects at a time this way, though this number seems to grow as she ages.
Ephemera – Lives in one body for up to twenty-four hours. After a maximum of twenty-four hours, or at any point before then, they create a new body, which may be any age, sex, gender, appearance, and so on. The old body disintegrates and their consciousness immediately awakens within the new one, with all previous memories. This new body may have any set of skills possessed by someone Ephemera has spent at least one hour with at some point in the past. Often creates a new body multiple times in a single mission or task, as they are not limited in the number of times they may shift to a new body with a new set of borrowed skills. May only have one body active at a time, but can switch back and forth as often as they like in order to fulfill a task utilizing a dozen different skill sets divided between various bodies.
Stick – May force any piece of nonliving material to stay exactly where he puts it. This ignores effects such as gravity or any effort to move it, though the object will move along with the regular rotation and revolution of the Earth. The effect ends if he wills it to, is rendered unconscious, or goes too far away from the object. He may affect any number of individual objects at once, but the effect itself will only spread up to the size of a van or large pick-up truck. The larger the object, the longer he must maintain his grip on it before the effect takes hold, from only a couple of seconds for something handheld, up to a minute for the largest things.
Bunglebotch – May accomplish almost any physical task a human being is capable of, but will look incredibly uncoordinated in doing so. The result may be incredible, but getting to that point will look completely accidental, goofy, and comically or even cartoonishly inept. May also cause any person she focuses on to utterly fail at any physical task they’re currently performing, no matter how trivial.
Linesight – Designates up to four spots at any time. Anyone who looks at that spot and is not included within a mental list of exceptions is immediately blasted by a beam of concussive force energy originating from the designated target.
Hallowed (Leader) – Enhances objects he holds or wears with various positive effects and also empowers the area he stands in to make himself and his allies stronger and faster, with a greater and larger effect the more time he spends in that area.
Patchwork – Can touch any living being, focus on one part of the body (leg bone, skin around arm, lungs, etc) and then copy the health of that onto another person touched within five minutes. For example, she may touch one person, copy their healthy heart, then touch another person with a failing heart and heal them. The effect is temporary for non-Touched, only lasting a maximum of a couple hours. She may also ‘stack’ any physical structure from one being onto herself and manifest that structure thereafter at any time. Such as touching a turtle’s shell and manifesting a larger version of that for protection. Or touching another powered person’s claws and later producing claws of her own. This allows shapeshifting if enough parts of a person are copied.
Gloam – Manipulates areas of darkness and areas of light. Any living being in one of her darkness areas may be duplicated into one of her light areas so long as the original remains in the darkness. Touched may be copied this way, but their powers will be weaker than the originals. The more powers copied, the weaker they are on average (she can choose to copy only specific powers to retain a stronger effect).
Lucent – Touched-Raven. Granted human-level intelligence (as all Touched-animals are) as well as the ability to shift his form into either solid or intangible light, change its color, produce a blinding flare in that form, possesses telescopic, x-ray, and dark vision, and may create up to six ‘statues’ of himself. These ‘statues’ must stay in one place (though their heads may turn in any direction) and produce damaging concussive blasts from one of their eyes and burning lasers from their other eye.
DETROIT FELL-TOUCHED (Villains)
Cuélebre (Leader) — Massive physical changes leaving him as an enormous (fifteen foot tall) blue-violet demonic-dragon form with a bladed tail and wings. Possesses vast strength, flight, lightning powers that allow him to telekinetic control any object struck by them, and the ability to be almost entirely invulnerable to any damage so long as he remains motionless.
Coverfire — Sheathes himself in an incredibly hot forcefield that is capable of burning through almost anything.
Handler – With physical contact, instills pain or pleasure responses to any particular action taken by the subject, such as for raising their hand, or for using their power, or for saying a certain word. These pain or pleasure responses last only a few minutes at first, but subsequent treatments of his power can make them last longer and longer. Eventually, with enough applications of it, his power can instill a pain or pleasure response that lasts for months or more.
Yahui – Manifests any combination of animal parts on any part of her body, from a full change to mixing and matching various bits. For example, she may appear with the body of a bear, the head of a lion, wings of an oversized eagle, a scorpion tail, and snakes for arms.
Grandstand – Enhanced sense of timing and balance, constant awareness of how many people are looking at her and from what direction, and the ability to supernaturally direct attention toward or away from herself, with an increase in strength and durability for every person whose attention is drawn to her, and an increase in speed for every person whose attention is pushed away from her.
Silbón – While whistling, he absorbs any damage type without being injured in any way by it. He may then, at any point, expel that absorbed damage type through another whistle. Absorbing a super-strong punch can give his whistle incredible kinetic damage. Absorbing fire can allow his whistle to become incredibly hot. Using an absorbed bit of damage this way expends the charge, though he may save as many as he wishes.
Deicide (Leader) – Can instantly read/know what is physically written on anything within her (expansive) range. Is able to mentally manipulate vast amounts of paper including drastically increasing its durability, forcing it to remain so completely motionless that little to no damage can pass through it, reshaping it into armor or weapons, making the words written on it be read aloud in a disembodied voice. Instinctively and immediately knows where to find any written word within her range.
Janus/Uncle Friendly and Mister Harmful – Two men combined into one with one face on each side of their head. Enhanced strength and toughness, arms and waist have 360 degrees of rotation and their body parts can grow to extreme sizes.
Skadi – Can identify very specific traits about a person via tasting their blood which also allows her to effectively track where they will go, anticipate them in battle, or otherwise predict their actions and thought processes in a way that can seem prophetic. Also possesses enhanced physical attributes, retractable metal claws, and a supernatural sense of balance and rhythm.
Juice – Generates and controls electricity and possesses vast physical strength and stamina.
Pivotal – Is able to designate any part of a non-living object as a pivot point and make parts of that object rotate/revolve around that point. Such as pointing to a wall and making part of it slide open to walk through. Or splitting a tank in half. Any damage done in this way is temporary and the object will return to the way it was without harm once he stops focusing on it.
Angel Dust – Generates a cloud of ‘pixie dust’ that can inspire various effects in people depending on the color of the dust used, from enhancing their strength and speed, to making them braver, to enhancing their Touched powers, to making them afraid, to inducing nausea, and so on. The dust can also form itself into fully usable armor, wings, and weapons for Angel Dust herself and she often appears using the form of angel wings, halo, and a sword.
Landlock – Anywhere he stands is temporarily converted into a circle of rock ranging from just where his feet are covering up to fifty feet in diameter. It is physically impossible to dislodge him from his rock space so long as he is conscious. He may create and control any number of rock-based constructs within his circle.
Sockinit – May mute or dampen voices, other sounds, powers, electricity, chemical reactions, and so on.
DD (Devil’s Due) — When focusing on a person, no matter what he does or says will seem reasonable and the target will justify anything done as either their own fault/mistake or as something perfectly fine. The effect wears off a few minutes after he ceases focusing on them.
Sequoia (Leader) – Is able to touch plants or parts of plants in order to gradually infuse them with a vast array of different possible effects that are triggered through means such as touching, ingesting, or simply inhaling their scent. These effects vary wildly from the creation of explosions, poison gas, deafening bangs, temporary minor powers, healing, enhanced strength, giant growth, and so on. The stronger the effect, the longer the infusion takes, all the way up to several days of off-and-on focus.
Hemlock – Hydrokinetic who can turn water he has affected into various poisons, venoms, and toxins with assorted effects.
Landscape – Mental control/manipulation of plants and the ability to reach or travel through them to any other plant within a half mile.
Clime – Is able to create forcefield bubbles up to six by eight feet in size, and create any weather effect or combination of effects within the bubble. The forcefield bubbles can easily be broken without intense concentration.
Fix (Not an official member) – Power involves ‘putting things back to how they are supposed to be.’ Projects waves of energy which, upon striking a non-living target, repairs and cleans it as well as putting it back within its proper place if that place is within roughly one hundred feet. Broken electronics are repaired and appear to be brand new, clothes are returned to pristine condition, books have any bent pages fixed, spines repaired, and are returned to their shelves, and so on.
Glitch (Leader) – Is able to diagnose and correct faults in Tech-Touched devices, as well as upgrade/improve them. Also possesses the ability to force such devices not to work in her proximity, or to experience random ‘glitches.’
Framework – Builds and attaches Tech-Touched devices to his own body, based heavily around personal battlesuit/mech theme.
Fabulist – Creates devices based around crafting illusions and falsehoods
Rotwang – Builds robots and cyborgs.
Leech – Medical expert with a focus on taking something from one person to give it to another.
Blackjack (Leader) – Opportunity-sense allows him to instinctively gain knowledge relevant to achieving his immediate goals, such as the next card that will be drawn from a deck, how a coin flip will turn out, how a potential ally could be recruited, when and where to aim a shot, or what someone’s weakness is. Not infallible or perfect, but fairly reliable in spurts.
Double Down – Stores any kinetic force that impacts him including his own footsteps and is able to magnify and convert it into speed, strength, and blasts of concussive energy.
Cardsharp – Able to alter the physical properties of herself or anything she touches to adjust weight, make them bouncier, sticky, sharp, etcetera. Inhuman accuracy.
Spades – Speed, coordination, strength, reflexes, and so forth enhanced to slightly better than human possible. Regenerative healing factor.
Pack (Dani Kalvers) – Control of and communication with lizards, ability to instill the qualities, size, etc of one other animal into a lizard and allow it to shift between that and its normal form. Includes minor supernatural abilities related to either animal in question, such as a chameleon’s camouflage translating into near-invisibility.
Pack’s Lizards: Twinkletoes – Chameleon/Gorilla, Tuesday – Gecko/ Capuchin Monkey, Riddles – Bearded Dragon/Golden Eagle, Mars Bar – Iguana/Grizzly Bear, Holiday – Skink/Panther, Scatters – Neon Day Gecko/Reindeer
Broadway (KD) – Manipulation of sound to adjust how quiet or loud it is up to destructive levels capable of pulverizing stone walls in a narrow radius, deafening an entire room, etc. Also capable of teleporting herself along soundwaves.
Eits – Creates very small, intangible gremlin-like ‘mites’ which are capable of taking over and controlling technology. He can see through them or any technology they’ve taken over, and is capable of vast amounts of multitasking to keep track of many things at once.
Hardway – Manipulates both inertia and motion of himself or anything within six feet, controlling both how he or his target are moving (direction and speed) and how easy or difficult they are to move. Uses this to fly, move at great speed, redirect attacks, freeze opponents, simulate close-range telekinesis, and so on.
Sandon (Leader) – Grows stronger and tougher with every different person’s bone or piece of bone that is touching her skin, with a bonus increase if that person is Touched and a bigger bonus if they have increased strength of their own. Having a person’s bone touching her skin also allows her to become immune to any power they have and provides her with a danger sense if anything they do directly threatens her.
Ringside – Enhanced strength and toughness defaulting to about enough to lift a few thousand pounds. Can also create glowing rings that, upon impact with a living being, transport that being close to Ringside and surround both with a forcefield dome. Beings within the dome may have their powers left as is, weakened, or removed, with an equivalent effect on Ringside’s own strength for the duration of the imprisonment.
Longhaul – Can instantly transport himself anywhere he could have gotten within sixty seconds. He can also bring along (or send) anyone and anything within a twenty foot radius around himself, and every one hundred pounds added this way extends his time-distance calculator by another sixty seconds. Adding two hundred pounds, for example, allows him to instantly transport to any location he could have reached within three minutes (one additional minute for each additionally 100 pounds).
Jailtime – Can selectively cancel movement-based powers within an area, and also transport anyone he is touching to a prison he maintains complete control of (including animating objects within the prison and manifesting featureless humanoid automatons), trapping his targets there until/unless they can find their way to the exit.
Suckshot – Generates volleyball-sized orbs in front of his hands which can pull objects or people toward them. Once the pulled objects/people are close enough to touch the orbs, they can be held, released, or launched away at high speeds. Any object smaller than the orbs can be stored within a pocket dimension and produced/shot out later.
Undermine – Any damage he causes to any non-living object, he may subsequently magnify to much larger size and severity by focusing on it. He must first personally cause some level of damage to the object in order to magnify that damage, and may only do so within a few seconds of the damage taking place. Objects primed this way give off a humming sound as he focuses on them, and the effect of the damage being magnified creates the sound of hot steam hissing as the matter is disintegrated.
Scions Of Typhon
Pencil (Leader) – Every kind of damage he inflicts on someone else generates three points for that specific thing (being stabbed in the heart, throat slit, shot in the gut, set on fire, etc). For every point he has of that specific thing, he is completely immune to it, spending the point rather than taking any damage. He may also spend a point to completely heal any person suffering from one of those same injuries.
Cup – Asks questions, which forces the person being asked to focus entirely on that question to the exclusion of anything and everything else. The more absurd the question, the longer they will be distracted.
Fork – Looks like an anthropomorphic porcupine. May shoot and mentally direct his quills (which regrow almost immediately). The quills are incredibly sharp, quick, and capable of producing small explosions.
Box – Creates baseball-sized glowing orbs. When those orbs are thrown, they expand/transform on impact into one of the four classical elements (earth, fire, air, and water) of a size and shape determined at the time of the orb’s creation, ranging from something smaller than the orb itself, up to about the size of a small car.
Anchovy – Forces a negative reaction or effect to any action taken by the person or thing he focuses on. A person may or may not succeed in whatever they are attempting, but there will also be a negative side effect to it. This can vary from the person attempting to take a step and tripping, to accidentally hitting a friend with their powers, spraining an ankle when kicking someone, dropping and destroying their phone, and so on. An object focused on will experience errors and other problems, such as a gun jamming or even blowing up in the person’s hand, a key snapping off in the lock of a door, handcuffs falling apart, etc. The negative effect occurs every few seconds upon sustained focus, not affecting every action.
Shovel – Touched-Dog granted human-level intelligence (as all Touched-Animals are) with powers allowing him to generate saliva with various effects, such as making things temporarily larger or smaller, allowing portal-like passage to other areas, making them lighter or heavier, stronger/tougher, etc, with many different effects possible. Holding the generated saliva in his mouth for a few moments rather than spitting it out allows it to affect him directly, such as making him tougher/stronger or making part of his body grow briefly.
DETROIT SELL-TOUCHED (Mercenaries)
Two-Step – Creates a ghost-like copy of himself that replicates any action he’s taken in the previous hour, allowing him to duplicate his own attacks in a fight.
Lastword – Power changes based on the last word he said. The longer he goes between changing his power/speaking, the better the resulting power/more in line with something he might be able to use.
Cavalcade – Simulates superspeed by rapidly creating short-term duplicates ahead of herself. Each duplicate creates another duplicate, then disappears after a couple of seconds. The most recent duplicate created becomes the original. Can cover ground very quickly this way and, at a full burst, leaves a trail of 30-40 duplicates of herself in a line, all of which are capable of acting for those brief couple of seconds before they fade away.
THE MINISTRY (Contains Spoilers)
Minister Gold – Powers identical to Silversmith, though they are unused in this identity.
Minister White – May bestow a temporary illusion power onto any number of living beings, including herself. This power creates a holographic-like disguise over the target, causing any living beings or technology to see the illusion rather than the actual being. Upon bestowing each disguise power, she is capable of selectively making people immune to the illusions, generally through naming a specific exempt group such as ‘everyone here’ or ‘immediate family members.’
Minister Gray – Two Touched-Animals, a racoon and a brown bear, who were literally physically touching when both Touched the orb and are thus linked. Both possess human-level intelligence and the ability to speak. While one is physically present in the regular world, the other exists within a forty foot by forty foot pocket dimension. The ‘pocketed’ animal may see and experience anything the ‘outside’ animal does. The ‘outside’ animal may at any point produce a small, one foot tall glowing pyramid. Any living being touched by this pyramid is sent into the pocket dimension with the other animal. Only one additional living being may be held this way. Attempting to absorb another, or transitioning between which of themselves is inside/outside, will eject the extra living being. Time within the pocket dimension may pass normally, or incredibly slowly, whichever the one of them who is inside wills it to. No living beings within grow any older in response to the slowed passage of time. Between this and their ability to gradually absorb the physical skills and academic knowledge of any being within their pocket dimension, the pair have spent what amounts to decades learning and mastering any number of pursuits, and are capable of using their time-distortion pocket dimension to teach others incredibly advanced skills in what would be mere hours or days to the outside world.
Rook – Memory manipulation via touch. He does not see the memories he is manipulating, though he can still affect them even if he doesn’t know what they are exactly.
Squire – No known powers, but highly skilled in combat/athletics thanks to extended sessions with Minister Gray, and utilizes advanced weapons/Touched-Tech devices.
Alcazar – Is capable of creating infinite castle/fortress interiors within any room or building regardless of its actual size, drastically distorting spatial dimensions.
Yellowbrick – Connects any two extant doors on Earth through a void-like space with a thirty-foot-long amber bridge.
Plan Z – May, at will, turn into an intangible shadow form. Any physical interaction with any object or living being she engages with while in shadow form will not affect them at that point. But for an indeterminate amount of time afterward, she may trigger the physical effect of that action.
Haven – Builds up ‘charges’ at a rate of 1 per week. Expending 1 charge empowers 1 pound worth of material. Only non-living material may be empowered. The entirety of an object must be empowered at once, thus to empower a 5 pound object, she must wait 5 weeks. Any object, once empowered, remains empowered forever. Empowered objects gain the following functions:
1: They may be called to Haven from anywhere in the world instantly, or she may teleport to them.
2: They may retain their normal weight, become as light as a feather, or as heavy as the sum total of the weight of objects she has empowered.
3: They may retain their normal appearance, or shift to a glass-like/semi-transparent state.
4: They are immune to any and all damage from any source, so long as they are within one foot of Haven, and are quite durable the rest of the time.
5: When within line of sight of Haven, she may manipulate them telekinetically.
6: In addition, she may telekinetically manipulate any non-living object her empowered objects touch, so long as its weight does not exceed the total normal weight of every object she has empowered.
Relapse – Is able to instill addictions via touch. The addiction may be to anything and lasts anywhere from five minutes to five weeks depending on her choice when it is inflicted. If the addiction is not fed, the subject will develop very strong reactions including flu-like symptoms, terrible headaches, hallucinations, and more.
OTHER STATE STAR-TOUCHED
Big Top – Upon Touching, he became linked to over a dozen different alternate timeline versions of himself who all pursued different career paths in the same circus (acrobat, clown, strongman, magician, lion tamer, contortionist, etc). Subsequently, he possesses all of their skills. However, he may touch a person and ‘instill’ one of these alternate timeline versions of himself to them. This other him essentially possesses the target. While they do not control the person, they can read surface thoughts and are capable of mentally communicating with and influencing them. They also grant their own specific skill set to that person, including any physical boosts such as the Strong Man raising the person’s strength or the Contortionist making them incredibly flexible. While that version of himself is possessing someone else, Big Top is incapable of utilizing the skills they provided. He may recall them at any point without requiring physical contact and automatically/instantly learn everything they did.
Baldur (Germany) (Leader) – Switches physical body between hundreds of possible alternate reality versions of themselves, including changing sex, each with a different power set.
Radiant (USA) – Shifts body into energy form which may be intangible or solid. In this form, she may fly, pass through objects when intangible, and is immune to most damage when solid. Rather than energy blasts, projects rapid-moving duplicates of herself that fly at an enemy, strike them once or twice, and then explode.
Gevaudan (France) – Essentially a werewolf with multiple sized forms and the ability to summon and control prehistoric creatures. His primary focus is on mammals, but he is capable of dinosaurs.
Kuruseida (Japan) – Tech-Touched with a dual-focus on weaponry and compact designs (including what amounts to pocket dimensions), allowing her to deploy enormous amounts of firepower produced from hammerspace.
Curupira (Brazil) – Possesses powerful illusion abilities as well as enhanced physical strength, speed, reflexes, etc that raise him slightly above peak human capability.
Adlivun (Canada) – Upon touching someone, can store their likeness to summon a ghost-like copy of them at any point. He may maintain up to thirty of these ghosts at any given time and they may exist anywhere away from him. All of the ghosts possess cold and ice manipulation powers.
Big Ben (UK) – Can shift his size from being microscopic up to being roughly forty-feet tall. But retains vast superhuman strength at any height.
Rip (Australia) – Summons and manipulates water, can shift body into a liquid form, and is capable of creating portals from any body of water (including those she creates) to any other body of water.
Pinprick – Can launch the needles covering his skin. Black needles control the target, purple damages with acid, gold drain life and feed it to him. Targets struck by three needles quickly are covered in needles of their own that launch in every direction. Lifeforce drained this way is still transferred to Pinprick.
Quell – Possesses no mouth, nose, or eyes, sees in an unknown way. Can absorb any effect (fire, electricity, various superpowers, etc) that he is aware of and then use that effect once himself. May also absorb any sound he hears and replay it at any point. Unlike other effects, sounds may be replayed indefinitely.
Zeal – May designate any person (including herself) or object to be fanatically loved and thus protected, obeyed, possessed, etc, or fanatically hated. Anyone under the effect of the power may have their skills and talents shared among any others who are affected, and powers may also be shared (though at a weakened state for each extra person they are shared with).
Watchdog – At will, may shapeshift into any canine form. If he shifts back to his human state after spending at least 30 seconds as the creature, a glass-like (but much stronger/tougher) copy of the canine form is left behind, which lasts for three hours and follows his mental commands. Touching it for thirty seconds allows Watchdog to create a duplicate of the canine, but cuts the duration by thirty minutes for each duplicate made this way. He may transform into another specific type of canine to create a different ‘glass’ creature. Each specific canine species made this way has its own duration and may be duplicated separately. This allows Watchdog to create a large pack of these creatures so long as he takes the time needed to transform himself, spend 30 seconds as the creature, then transform back, duplicate it as many times as he’s willing to cut the duration for, and repeat.
Diesel – Possesses vast superhuman strength and toughness, to a top-tier level. At any point, she may either project an explosion from any part of her body (or the whole thing) that varies in strength from a soft firecracker up to enough power to blow apart a heavy truck, or create a vacuum effect that yanks people and things toward that body part. She may also create these explosions/vacuums off any body part or fluid from herself that has been removed, including bits of fingernails, hair, saliva, and so on.
Rupture – By physically touching something, he may create a hole in the object or living thing. If the target is inanimate, a blast of freezing cold will erupt from the hole a moment after it appears. If the target is alive, a burst of flames will erupt instead. The size of the hole (and the resulting strength of the heat/cold blast) depends on how long he focuses on using his power, but the ‘burst’ won’t happen until he releases it. Rupture may also use his power on himself to no ill effect, instantly healing any damage done to himself or clothes attached to him, and uses this by generating fire from his own hand or ice from his clothes/gloves.
CASSIDY’S CURRENT TEAM
Click or tap on this line for a list of Cassidy’s current team and allies (Spoilers included)
- Paintball (Cassidy Evans) – Vary-Touched. Generates paint, each color of which provides a different temporary (about ten seconds) effect when activated. Red pulls toward other red paint. Blue repels any object that touches it aside from what it is painted on. Green speeds up the target. Yellow slows down the target. Orange protects the target from damage. White creates a flash of light. Black silences the target. Pink creates temporary elasticity.
- Alloy (Peyton Favors) – Friend-Touched Controls six small, colored marbles (gold, silver, bronze, purple, black, and white) which are each capable of moving semi-autonomously (or follow her direction) and transform into various objects. The more marbles involved in turning into a thing, the stronger and larger it can be. Examples include shields, swords, battering rams, (hovering) surfboards, ladders, armor, and far more.
- Trevithick (Wren Donovan) – Tech-Touched. Focus on movement and transportation, she is capable of creating incredible devices, most successfully when those devices have something to do with moving something.
- Calvin (Roald Nilsen) – Prev (Non-Touched). One of Cassidy’s so-called minions. Has no powers of his own but is capable of using weapons and equipment provided by Trevithick.
- Hobbes (Eleanor Murphy) – Prev (Non-Touched). The other of Cassidy’s so-called minions. Has no powers of her own but is capable of using weapons and equipment provided by Trevithick.
- Poise (Paige Banners) – Biolem/Non-Human cybernetic form provides great strength, agility, reflexes, processing speed, and more.
- Style (Sierra Nevada) – Biolem/Non-Human cybernetic form provides great strength, agility, reflexes, processing speed, and more.
- Ally (not officially part of the team): That-A-Way (Amber O’Connell) – Various movement-based powers dependent on compass direction.
- Ally (not officially part of the team):Pack (Dani Kalvers) – Control of and communication with lizards, ability to instill the qualities, size, etc of one other animal into a lizard and allow it to shift between that and its normal form. Includes minor supernatural abilities related to either animal in question, such as a chameleon’s camouflage translating into near-invisibility.